For teachers, lecturers and trainers
A supply chain game for students and classrooms
Cargo & Consequence runs in any browser with no accounts, no installs and no student data. Every team plays the same challenge with the same class code, so the differences in results come from their decisions, and that is where the discussion starts.
Play free in your browserNo download · no sign-up · 3-minute shifts
A 60-minute session
| 0–5 min | Play the 30-second tour. Show the campus, one desk, focus points and Clock out. |
|---|---|
| 5–30 min | Everyone plays the same challenge with the same class code. Pairs work well: one decides, one reads the hints. |
| 30–40 min | Teams open the Company book → Lessons, and save their result card. |
| 40–60 min | Discussion: compare two teams that made different calls on the same code. |
Seven challenges, each a lesson
- The holiday rush: forecasting ahead of a known peak.
- The cheap supplier collapses: single sourcing and supply risk.
- A bad batch of cells: traceability, containment and root cause.
- Opening Spain: growth versus capacity.
- Launching the earbuds: new product ramp-up.
- The cash crunch: profit is not cash.
- Tough retailers: on-time-in-full service and customer scorecards.
Pass rates are measured by simulation. In the bad-batch challenge, doing nothing passes 0 times in 10; stopping and sorting the stock already in Europe passes about 8 in 10. Students feel the gap between a plausible decision and a good one.
Class board without accounts
At the end, each team types a team name and saves a small result file. Collect the files in a shared folder, open Hall of fame → Class board, and every team appears on one leaderboard. No server, no sign-ups, nothing stored about students.
Discussion questions
- What was the real price of the cheapest supplier?
- Why do staff forecasts miss a peak everyone knows is coming?
- Why is the factory lab not enough when the problem is already in the field?
- Who pays when the forecast is wrong, in either direction?
Questions
Do students need accounts?
No. The game runs in the browser and saves locally. Accounts are optional and only add a cloud save.
Which courses is it suitable for?
Supply chain management, operations, logistics, procurement, quality and general business courses, from secondary school to university and corporate onboarding.
Can it be used for team building?
Yes. Pairs or small teams play the same class code, then compare results and decisions on the class board.
How much does it cost?
Nothing. The game is free for classes and individuals.